branchbefore/main/Module-oriented DMcancel

19 Commits over 0 Days - ∞cph!

7 Years Ago
Version++
7 Years Ago
Activity severity & pause on notify support Asset validate + save
7 Years Ago
Heap based decision maker modules (among the best picking).
7 Years Ago
BehaviourChainFilter.FilterBySmartObjectViability validation
7 Years Ago
Fixed WakeUp GoalPlan filtering an ability for SmartObject viability
7 Years Ago
Fixed missing GUI style for AI debugger
7 Years Ago
Merge from main
7 Years Ago
WIP debug logging
7 Years Ago
Merged from main
7 Years Ago
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.
7 Years Ago
Remove Module weight from Goal Plan score evaluation.
7 Years Ago
GPV now holds a CalculateScore() rather than duplicating the formulae all over the place.
7 Years Ago
Goal Plan's final score is now multiplied by the module weight rather than Goal.
7 Years Ago
FindBestModule should probably not always return false.
7 Years Ago
Fix DMM GPV and how Agent+DM was interacting with it.
7 Years Ago
Probably a good idea to instantiate GPV in DMM.
7 Years Ago
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
7 Years Ago
Check with DM whether the Module is active/valid before we try to score it.
7 Years Ago
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).